Post by Nyxra on Feb 12, 2016 15:07:12 GMT -8
Salutations players,
By now you should have read the other Guides, made your character(s) and even put some details into their little profiles. Heck you likely even have your first lvl. But as you noticed there wasn't a place for you to put things like your State, xp , HP or even Mana... no little spot to keep track of skills, spells or abilities... Until now.
So lets begin shall we.
First you will need to make a Thread in the Character Board, you will title it with your character's name , if you have more than one then you make one for each. Then simply follow the guide to building your Character Page.
*First post - HP / STATS / MANA /Armor Class (AC)
lvl 1 - As you level this will change. But for now just worry about what you have.
♥ +100
DEX+15
INT+15
STA+15
STR +15
MANA +100
AC + (lt = 3, md = 5, hv = 7)
---Items, XP and other things may effect these. But don't worry we will let you know of changes.
* Second Post - Skills
Now everyone has access to these same basic skills, it is a matter of how good you are at any given one. At each lvl you will receive 15 points to place in your skills as you choose. Each class will also include bonuses to particular skills.
Here is the list of Skills- All skills start at a base of 5
Acrobatics - Dex based ( Balance, tumble, ect)
Arcana - Knowledge in Magics, Magical Beasts ( provides aid in handling them and spotting weak points)
Athletics - STR based ( swim, jump, climb, ect)
Craft ( pick a craft /trade , you may have up to 2) - This is useful for if you need to repair or make something.
Deception - LYING! Duh - when interacting with NPCs and other such dialog options. If you are going to lie you might need this
Intimidation - It should be obvious, it is how scary you are ( this will give bonuses to fear effects)
Medicine - Useful for those who do not possess a healing ability.
Nature - All nature based knowledge Including Animal Handling
Perception - Spot/ Listen , Insight and Investigation- being able to find things
Performance - This is just here for fun. When characters are in down time. ( cna earn you extra coin if you are good)
Persuasion - For when Lying isn't a good idea.
Stealth - This is also Dex Based. It includes things like Hide, move silently, Sleight of Hand)
Survival - Kind of important for travels....it covers hunting, fishing and other outdoorsy activities.
* Third Post - Class Abilities
This will be things that is specific to your class, talents and skills that they have. There will be some basics for each class below. But for the most part this will be up to you. If there should be an issue with it however, The Admin and Mods have the right to request changes or even make such Changes themselves. Try to keep these to obvious skills the class would have.
* Forth Post - Equipment/ Items / Familiars (pets/ mounts)
Taking a brief step from the required, but still useful. You will want to post items and basic gear your character might have, or receives. Some of this will be things from the Shop/ Market... but some of this is fluff.
Items such as Armor, Weapons and such will also need to be posted here and should include whatever stats mods and things they have. ( these sorts of items must be approved by Admin first. And be given/edited by Admin as well)
Familiars - these being companions, pets and mounts that your character has obtained.
If you own such a thing you will need to include the following
Creatures Name , Race, and stats and rarity. Also if they have any special abilities.
To obtain a Familiar -
You can either buy or trade them, then make a basic Nature Skill check to insure it is friendly. ( this is something the Admin will inform you on success or failure) If found in the wild you must capture or lure, success on a Nature Skill check - the degree of difficulty, and your success or failure is determined by either the Admin or Mod.
* Fifth+ Post - Spells
So these are also subjective to your class and what you feel they would have.... however it is also something the Admin and Mods can veto. Spells can be effected by your Knowledge in Arcana and your Mana lvl. Each character level will grant a few new spells, some utility others will be combat. Try to have some balance here.
Each Spell will require some basic information, including the cast time(CT) /cool down (CD) , duration (DUR), range(RNG) and effect. For damaging spells you will want to include a range of damage it can do.
Ex-
lvl: Can-trip
Name: Chill Touch
CT: 3 sec
CD: 6 sec
Dur : Instant
RNG : Medium.
Eft: A spectral hand appears and delivers a chilling touch of death to target. Damage 1-10 necrotic.
So long as the information is included, it doesn't matter how you present it.
You may post this in One of Two fashions.
One: You just have all Spell Listed by the level in a single post. With this you will need to edit it as you learn, buy or find more spells.
Two: You may make a post for each level.
If you have read this you may head on over to the Character Board and begin.