Post by Rooty on Feb 4, 2016 12:00:25 GMT -8
The Classes! Right so Aki is being Aki and wanting us to hurry up with this stuff So I’m going to go as fast as I can well! still making sure you all understand what’s what.
Before I get into the Stats, Lets just show off the Races real quick. All races can be anything it doesn't matter much in this game. Which was why it became so popular. AnyLoo you have the following Races.
Human: Classic Human type, Very Common in the game. Normal all around
Elf: Very elegant, graceful, soft spoken. Light of feet and fast
Dwarf: Small easily angered people, Dislike wide open spaces. Strong and slow.
Beastmen: A beast like Humanoid, Slightly better then a human. Can be any type of beast. Strong and Smart
So First up! we have the
Elementalist: Elementalists have harness natural forces. Their powers of destruction are drawn from an affinity with the seven elements that make up the world. They conjure air, fire, earth, water , light, darkness or Spirit to assault their enemies. As a scholar Class, elementalists wear light armor.
Warrior: Warriors are masters of martial skills. They rely on speed, strength, toughness, and heavy armor to survive. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier Class, warriors wear heavy armor.
Guardian: Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.
Mesmer: Mesmers are masters of mirage. They weave mental magic that confounds, controls, or evokes emotion in their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar Class, Mesmer’s wear light armor.
Necromancer: Necromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy and rend their enemies' souls. Necromancers draw on life force and use it to strengthen or heal themselves and others. As a scholar Class, necromancers wear light armor.
Ranger: Rangers are flexible and durable--proficient with the bow, yet surgical with the sword. They rely on a keen eye, a steady hand, and the power of nature to slay their targets. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance. As an adventurer Class, rangers wear medium armor.
Thief: hieves are expert in the shadow arts. They utilize stealth and shadowsteps to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom. As an adventurer Class, thieves wear medium armor.
Before I get into the Stats, Lets just show off the Races real quick. All races can be anything it doesn't matter much in this game. Which was why it became so popular. AnyLoo you have the following Races.
Human: Classic Human type, Very Common in the game. Normal all around
Elf: Very elegant, graceful, soft spoken. Light of feet and fast
Dwarf: Small easily angered people, Dislike wide open spaces. Strong and slow.
Beastmen: A beast like Humanoid, Slightly better then a human. Can be any type of beast. Strong and Smart
So First up! we have the
Elementalist: Elementalists have harness natural forces. Their powers of destruction are drawn from an affinity with the seven elements that make up the world. They conjure air, fire, earth, water , light, darkness or Spirit to assault their enemies. As a scholar Class, elementalists wear light armor.
Warrior: Warriors are masters of martial skills. They rely on speed, strength, toughness, and heavy armor to survive. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier Class, warriors wear heavy armor.
Guardian: Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.
Mesmer: Mesmers are masters of mirage. They weave mental magic that confounds, controls, or evokes emotion in their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar Class, Mesmer’s wear light armor.
Necromancer: Necromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy and rend their enemies' souls. Necromancers draw on life force and use it to strengthen or heal themselves and others. As a scholar Class, necromancers wear light armor.
Ranger: Rangers are flexible and durable--proficient with the bow, yet surgical with the sword. They rely on a keen eye, a steady hand, and the power of nature to slay their targets. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance. As an adventurer Class, rangers wear medium armor.
Thief: hieves are expert in the shadow arts. They utilize stealth and shadowsteps to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom. As an adventurer Class, thieves wear medium armor.